Hadn’t done a top ten countdown thing in a while, and seeing as I’ve played a buttload of ME3’s multiplayer, this seemed like a good idea to me at the time, and something I’m arguably qualified to judge. So here we go, the 5 class builds that shouldn’t be as good as they are. I highly recommend anyone struggling with Gold or Silver try bringing at least one of these along, as most can carry entire games.
5. The Mage: (Quarian Engineer) There was a time where I’d be putting Quarian Infiltrator up here as the Sabotuer, but since the massive and unneeded Sabotage buff, Engineer is now the only good Quarian. And the irony being, you don’t want their core skill at all. The concept here is go 3/6/6/6/5 in skills, in particular having the 100% Incinerate bonus to frozen targets, and running around using Cryo Blast on everything, then smacking it with a massive Incinerate. For added fun, carry a Phalanx or Geth SMG using Cryo Rounds. You will almost never use Combat Drone, it’s all about fire and ice here.
4. Stunguard: (Krogan Vanguard) Shotguns are so last week, let’s use an Assault Rifle on our MANguard. In particular, let’s use the hilariously broken Striker. You take the usual points in Charge for bonus shields and force per charge, and take Incapacitate with Carnage. Now not only are you beefy, but after you make a Charge you pop Carnage for a stagger or knockdown, and continue to stagger spam with your point blank Striker rounds. So long as most of the enemies are in front of you, you can supress small groups into the ground at a time.
3. The Pointman: (Human/Geth Infiltrator) Who needs a sniper rifle when you have shotguns? This used to be the domain of Human’s, but with the addition of Geth, they are just as viable, though slightly less bursty, in exchange for knowing where everything is nearby. For humans the basic idea is going for the ability to fire a power from Tac Cloak while having the 40% damage bonus, having full Expose (35%) on Cryo Blast and max damage grenades (then going 5/3 on last two powers). Using either the Claymore or Talon pistol, you get up close, tag them with Cryo for expose, grenade them if they’re beefier, and then lay into them with a shotgun blast. This combo can instant kill Brutes in Gold. Geth runs similar in concept, using the bonus damage talent in Proxy Mine instead of Cryo Blast, and taking all damage modifiers in Hunter Mode. It’s the safer of the two, as you’ll known where things are at all times, including Geth Hunters.
2. Bullet Hose: (Turian Soldier) Here’s one pioneered by my friend Teh-Dave, and we originally thought was completely stupid until it worked far too well. As a Turian you take all the accuracy bonuses in Marksman and carry the N7 Hurricane with Heatsink + Clip. All other points are at your discretion, as literally all your power is during Marksman, when you can hold the Hurricane steady and at mid range annihilate anything with unbelievable speed. At short range an Atlas will do down on any difficulty in under 5 seconds, yes even Gold.
1. Biotic God: (Human Sentinel) It’s kinda sad that the best biotic in the game is not only human, but a sentinel. But that’s how it happened. This build is centered around every power damage boost you can get, including the 20% while Tech Armor is on, both detention bonuses in Throw and Warp for double dipping, and taking Throw’s impact damage ability. You throw bomb any weak target, and Warp > Throw anything signifigant. It’s the most straightforward of all these builds, but also the most stupidly powerful, as Tech Armor makes you hard to kill, and your biotic explosions will drop any enemy to their knees in record time.
The nice thing about all these builds is they have no reliance on Equipment usage, but like always each can benefit from it. Cryo rounds for Mage, Shield Bonus for Stunguard, Shotgun/Pistol Rail for Pointman, Armor Piercing Rounds for Bullet Hose, and Power Amp for Biotic God.
Oh, and a side note and general strategy rule, as I wasn’t even initially aware of this. The piercing mods are hands down the best gun mods in the game for nearly everything. The text on them is misleading and badly worded, you only lose damage for firing through cover, which you’ll generally only be doing with rifles, and the damage gain against armor is borderline absurd. In particular it’s why the Talon is listed for Pointman, as a lv5 Piercing mod for Pistols makes it superior to the Claymore, but only under that condition, as you get more penetration on pistols than any other piercing mod.